Though those sections feel worse with out objective pointers. Again, this is the same story, 12 years ago, we didn't have cars in games, but now, well this car feels clunky same story as above. It's much easier to just stand back and pick off enemies then using cover.įinally let me mention the car, which feels very awkward. And worse, trying to play the game like a modern game (use a lot of cover), feels like you're doing it wrong. As much as I hate the "pop out and shoot" ai of a call of duty game, making it a shooting gallery, the AI in Half Life is kind of rough. well they take cover kind of, but they're archaic, again we can say "12 years ago this was good" but it's been 12 years since. That's kind of rough especially when that area has infinite respawning enemies. So if you save your game, come back in six monthes, or worse if you're stuck and don't know which way to go (Ravenholm did this to me) you can wander around for twenty minutes because you didn't see a single switch in a large area. Gameplay- First before we talk about the core gameplay Let's talk about a bigger problem. I think this is the one that has aged the worse (even worse than the graphics) this is pretty weak even for a weak game now. This was a really good story (supposedly) for 2004, but in 2016. Again this might just be a product of the time. The problem is that the story is kind of missing. but is it? Ten minutes of dialog by forcing the player to be unable to move followed by twenty minutes to hours of silence? The main character doesn't talk which isn't the problem. Story- Ok, so at the time it's a good story. The rocket launcher is the worse offender because it's often fired multiple times in a row, but most guns feel like it's not part of the world. In this game it feels like it plays a sound file and that's it. Fire a rocket launcher in most games and it at least feels blended. In fact I think Captions are almost required even in optimal situations.īut worse, a lot of the guns always sound the same. I noticed a similar problem with Postal 2, and I think one of the Vampire games, where if you're not in a character's face, you might not hear them, and even then, it can some times be hard. I'm sure with 5.1 surround sound it's better, but games have come a long way. It's often hard to hear people talking and easy to completely miss critical dialogue. I cringe when I see any of the jagged fortifications of the Combine, characters models range from weak (Most NPCs look a bit stretched) to good (most enemies, expecially the masked combine) to unknown (vortigaunt) but it's 12 years if the game should have a flaw it SHOULD be graphical, so I guess that's that.Īudio- This is one I take huge offense with. Graphics- Ok I'll give the game a pass here, when it came out it's good, now. But on replaying it I kind of ask "is it that good?" I think the best thing to do is itemize the systems in it. Yes it's a 96 percent on metacritic, yes it was launched 12 years ago. I know at the time of release it was epic, it's the best game ever on metacritic, and it's a 10/10 and all that.Įxcept, I don't think it is. I'm replaying Half Life 2, and as I play it I'm kind of shocked about how badly it has aged. r/CoOpGaming - A community for co-op gaming r/nintendo - Nintendo-specific subreddit for general Nintendo news and discussion R/shouldibuythisgame - Find out what's worth getting. R/gamingsuggestions - Go here to help you find your next game to play
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